The way we were: Evolutions Museum opens
by Harper Beresford
December 22, 2007
Scope Cleaver's poop-colored table.

ARCANA--Miko Omegamu, owner of ICING clothing store, Mischief Cove and the Arcana sims looked at her creation and laughed.
 
She could remember the first thing she ever built—a candlelit chandelier—and it was atrocious. She was finally making the kind of clothing and objects that she wanted. Rezzing the two pieces, she could see the evolution of her skills and talents.

She wondered what other designers had done for first pieces.and thought  it would be interesting  to see how others progressed. She mentioned to it  to her occasional  building partner, Scope Cleaver. They both smiled at the idea and went on with their work.

Fast forward a year: Cleaver, owner of Scope Cleaver Design Architects, was being interviewed by Frolic Mills for the Best of SL Magazine. Frolic, the editor of the magazine, asked Scope about his first piece, which recalled his conversation with Miko. On hearing this description, Mills seized the  idea—what if they gathered all his designer acquaintances and all of Cleaver’s and Omegamu’s designer friends and made a museum for the first pieces the designers had made?

On Dec. 5, that idea was made manifest. Evolutions Museum opened to a crowd of 45 residents and designers. Located on Arcana sim, the building of the museum was designed and built by Scope Cleaver with assistance from Miko Omegamu. Of Cleaver’s typical high quality, the museum is becomes even more precious as one realizes that it holds several treasures of SL—the first-off pieces of some of the best designers and builders in Second Life.

The museum is named in honor of the progression of skills and creativity shown in the artists’ development.

“At first we were just going to showcase the first objects by themselves, but then it occurred to us that a contrast between Then and Now would be much more interesting than the early pieces on their own,“ Omegamu said.  And the contributors were spared no potential humiliation. “Yes, it's the whole thing- I've instructed the creators not to pretty them up after the fact- I wanted them, ridiculous parent prim, script errors and all.”

Take, for example, the “poop-colored” table that Cleaver made in one of his first building classes. The table stands humbly in the shadow of the EdgeCrow table. “I made some really crappy table,” Scope confessed, when asked before the opening what he would be exhibiting.


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