A little bit of Locos Pocos
by Gabby Panacek
July 07, 2008

LOCO POCOS ISLAND - Damien Fate has gone out on limb, literally, to bring to the Second Life grid an interactive destination unlike any other.

On July 9, 2008, Second Life residents will be able to experience, first hand, the magic that is Loco Pocos Island. The island is built with a story in mind, and visitors are invited to search the island for pages from the unfortunate Captain B. Bonnik's journal. 

Each journal entry will piece together the history of Loco Pocos Island and will lead the visitor to secret locations where special tasks and rewards await. The centerpiece of the island is the mythical tree, Rokeden. With its rich texturing, imaginative design and Fate's characteristic attention to detail, visitors to the sim will instantly become immersed in, and a part of, the fantasy that is the story of Loco Pocos Island.

Fate felt inspired to create Loco Pocos Island hoping to bring a unique experience to Second Life residents. 

"My dream was to create something new in SL, not with just a product, but a whole island experience. Something that is intuitive, bringing things to a whole new level and above all, bring everyone in SL together by removing all language barriers possible." Fate continued. "Sims can be so much more than just a store, avatars can be so much more than just prims."

Loco Pocos, which, loosely translated, means "crazy tinies", are the inhabitants of this magical island. Each sculpted avatar, equipped with a user-friendly HUD, is meticulously detailed and textured.  The Loco Pocos are infinitely customizable via the HUD for maximum personalization. 


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