Dubbed "Virtual Goods : the next big business model" this panel featured Rohan Freeman, CEO of Sine Wave Company, a prominent animation supplier in Second Life and other virtual worlds like IMVU, Martin Herdina CEO of Fatfoogoo AG, Andrew Schneider, Founder & President of Live Gamer and Karl Mehta, Co-Founder and CEO of Playspan. The panel kicked off with a discussion of what virtual goods are and why they are a growth market. "You have to ask yourself what is virtual, "Rohan said."Is music virtual ? Is makeup virtual? Ultimately it’s about selling IP and the quality of the IP is all that matters. Our products just happen to be in a 3d virtual platform. People's experiences and memories in a virtual world are as real as any other, as real as a telephone conversation. Their desire for goods which enhance those experiences and capture those memories is a huge market." With stories that Habbo Hotel has sold more items of virtual furniture in the last year than IKEA, it’s not difficult to see how attractive this market continues to be. Martin Herdina and Karl Mehta, who both run companies that deal directly with real world currency transactions of virtual goods ( across many virtual world and MMO platforms ) had a lively discussion which involved some fascinating figures about the growth of this market. |